![]() The mainline Tekken 3 experience was the most polished fighter Namco offered to this point and had smoother controls than either prior entry. ![]() Tekken 3 on the PS1 marked the debut of Tekken Force mode - the side-scrolling beat-em-up mode alongside the debut of Tekken Ball, a volleyball mode that stood out in its time and still does today. ![]() The development team went with smart cutbacks visually in order to ensure that the game was beyond arcade-complete in terms of features. Given that it was working off of native arcade hardware that was above what the console could do, Namco had to fine-tune the port and in doing so, created something that remains a benchmark for properly scaling a game to fit the hardware over twnety years later. Namco went in the complete opposite direction whenever possible by offering up a ton of extras over time, and Tekken 3 really got that ball rolling with a landmark PS1 release. The franchises went back and forth with Sega offering up impressive home ports of VF 2 on the Saturn and VF 3 on the Dreamcast, but largely doing arcade-based ports without a lot extra content. Its four-limb control setup was unlike anything on the market and made it easy to pick up and play, and its graphics were top-notch until Virtua Fighter 2 hit and raised the bar. #Tekken 3 arcade game series#The early days of the franchise were interesting because what started as a series from Namco meant to combat Sega’s Virtua Fighter wound up standing out due to a few things. Tekken 4 was a divisive, but fantastic entry in the series. You’ll see both good and bad souls unearthed every month as we search through the more… forgotten…parts of history. ![]() Inside, we’ll be digging up games that have long been without a pulse. Watch your step, for you’ve just entered the Graveyard. ![]()
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